#pragma once
#include "entity/entity.h"
#include "render/renderhierarchy.h"

/*
struct rendernode_t;
struct monkeybusiness_t:entity_t
{
	DECLARE_ENTITY;
	monkeybusiness_t();
	void init();
	void update();
	void exit();

	int monkeynum;
	renderhierarchy_t* monkeys;
	renderhierarchy_t monkeyproto;

	//props
	int monkeynum_horizontal;
	int monkeynum_vertical;
	int monkeynum_depth;

	float monkeydist_horizontal;
	float monkeydist_vertical;
	float monkeydist_depth;

	int monkeynum_max;

};
*/